
While brainstorming i created this spider diagram. However there is much more that I also need to say. Magazine Cover Needs to be busy, but also clear at the same time. I will do some font research which will help me have a clearer idea of how to achieve these aims. I will also need ratings on the cover as in my questionnaire it was stated that ratings and reviews play a very important role. The colour red will also be predominent. This is because it works well with the genre, stands out on black and represents (in this case) blood and fear. My magazine will also be quite independant. I want it to attract people of all film interest, but i will make it look slightly specialist (calling it balance and composure etc.) to attract the horror enthusiasts that are explained in the audience theory (that there is a large following of horror films by horror enthusiasts, passionate about the genre). Because this following of a genre only really applies to horror, i feel i should take advantage of it. It will be a monthly magazine and will charge £2.49 an issue, i effectively used my audience research to find out that this would be the best option. The featured film for the cover will be mine and it will have a large picture of my 'killer' carrying my victim. There will be a list of other featured articles in the magazine on the right hand side. The magazine will be called 'balance and composure' and underneith will be the text 'film magazine'. This edition will be the halloween edition, so the cover will be aimed at horrors and this niche horror audience. Poster The poster is very important and must not misenterperate the trailer. I feel that it will need to be quite mellow and calm but with a deep disturbing feeling. For example, the font will be quite formal and wont shout out horror. A lot will be left to the imagination and the picture (i plan it to be a misty icture of disused train tracks, that will become a predominent image throughout the package) and it will blend into a black background. The text of the title (brutality will prevail), the slogan (it never forgives, it never forgets) and the credit block will all be white and the release date will be in a deep, dark red (for the same reason as i explained for using red before). Trailer The trailer is the most important aspect. It is very important that i interperate the theories and create and effective product. I will aim to strike people with the fear of the killer being an abject, which disturbes the viewer. It will also be in a 'normal', disenchanted world. Therefore it will add a sense of realism, viewers think it could happen to them because it is happening to the character in a surrounding that they can relate to in everyday life. The costume will be important, the victim will be wearing normal, everyday wear, that will also beck up the sense of realism. The killer will be wearing a large padded jacket, blocking out his face and any skin, making him seem 'unhuman' which will fit into the 'purity and danger' theory (uncatagorisable by the viewer, alarms them). The killer's actions and what is suggested in the build up throughout the trailer will also make him seem like an abject as it is the repessed thing that returns to cause havoc on the disenchanted, rational world. The soundtrack is going to be a minor key or atonal, minimalistic piece, that i will use garageband to create. It will change from being predomient within the trailer to being in the background and will work alongside the constant hearbeat effect that will also change between being predominent and working in the background. There will also be scraping and banging sound effects. It will build up in editing pace and at the end it will slow right down again. The only script will be at the beginning and it is the victim talking to himself. Text on the screen will explain the story and will build up the story, giving the trailer more depth. The shots will generally be quite dark, except for a train shot at the beginning (showing the disenchanted, normal world). The shots of the workshop will be especially dark.
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